Locum and arenas

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Locums and arenas
The arenas are specially designed spaces where Tetractians practice their martial arts. They are built on the remains of ancient travel gates, which operate based on teleportation. The construction technique of these gates was lost during the last cycle of prosperity and decadence on Tetractys, however the gates are still in good function. The Tetractians became very appreciative of this lost technique over time, and for this they decided to build 30 arenas exactly where these travel gates are situated.

In an aim to restrain the counter-prophecy fans, Dim-bo-o decided to place a number of creatures in strategic positions across the continent, to control and oversee the maintenance of peace. These creatures, generally known as Locums, remain friendly towards Dim-bo-o and his cause. In each of the 30 Arenas mentioned above, Dim-bo-o allocated a team of powerful Locums, known as Mother Locums, to make sure that the old custom of the fighting tournaments (which Tetractians joined to practice their fighting skills) would not be revived. He also positioned an extra group of guards in strategic places around the Arenas; these guards, called Evergreen Locums, are less powerful compared to Mother Locums, but they possess the ability to be reborn – an ability that makes them practically immortal. Every reborn Evergreen is stronger than its ancestor, and its powers are also reflected on the power of every Locum that is positioned in the same area.

The Locums that are found in the areas around the Evergreens are a mix of different races and species, and for this they go by the name Anon Locums. Anon Locums are considerably weaker that the rest of the Locums, however, they play a significant part in creating obstacles as players march on the land of Tetractys.


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