Battle mechanics

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Battle mechanics
The mechanics of all fights are more or less similar, regardless of the opponent (whether a player has to fight against another player or a Locum makes no difference). The order of attack is determined at random but may be influenced by the technological evolution of the players. Players may deliver a second attack during the same round, if their individual statistics support it. After a player delivers an attack the next player follows the action, and so on.

Chances of winning
Before entering a fight, players are given the following statistics (which are calculated prior to the fight):
 * The maximum damage that the attacker can cause
 * The minimum damage that the attacker can cause
 * The possibility of the attacker delivering a second attack during the same round
 * The possibility of the attacker delivering a critical strike
 * The possibility of the attacker delivering a backstab
 * The possibility of the attacker dodging a hit

The amount of damage that the attacker can cause is a random number between their max and their min damage. A player's capacity to deliver a critical strike or a backstab is determined by a fixed number, based on both players' attributes; this number is determined as a multiple of the max damage.

The importance of moral
With every successful hit (i.e. a hit that the defender didn't dodge) the defender loses 1 point of moral. With every successful critical strike or backstab the defender loses 2 points of moral. If the defender dodges a hit they maintain their total amount of moral points. The fight ends when:
 * The HP of one player reaches zero (the player is exhausted and cannot endure any further attacks).
 * The moral of one player reaches zero (the player exits the battle disheartened).

In any of the cases mentioned above, players can use the relevant release stone, which provide an extra 10% on the player's initial HP or their initial moral, so that they can continue to fight. The use of a release stone is available only in PvE fights and not in PvP fights'''. Release stone''' can be used only once during each fight to boost either the HP or the moral of a player (but not both).


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