Choosing tribes

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Choosing tribes
Players can choose to join one of the 3 most populated, human-like tribes of Tetractys and carry out their journey as Pi-raits, Nin-zzas or Zom-bees. The name of each tribe dates back to previous cycles of prosperity and decadence on Tetractys. In the continent's ancient language, the word 'Pi-rait' was used to describe the siblings of the sea; 'Nin-zza' was used to characterize those who love trees and 'Zom-bee' meant the voice emerging from earth. The three tribes of Tetractys must have initially appeared in the areas described by their ancient names; later on, and through the interchanging cycles of decadence and prosperity, the tribes were mixed. Today, they are spread across the continent.

Differences between tribes
The three tribes of Tetractys vary in their physical appearance and their defence bonus; the defence bonus of a tribe is determined by the opponent, i.e. on whether a Pi-rait, Nin-zza or Zom-bee has to face in battle a member of a different tribe or a Locum. The defence bonus of each tribe, based on the opponent at time, is explained in the following table:

The default value of each tribe's defence bonus is 1. This value can be increased up to 2 points based on the player's technological evolution. The defence bonus at any given time corresponds to the values presented in the above table.

In detail:
 * Pi-raits have a clear advantage when fighting against other tribes; they have a positive bonus against Νin-zaas; meanwhile, no tribe has a positive bonus against Pi-raits. Pi-raits, however, are the only tribe that has a negative bonus against Locums, which means they are at disadvantage when fighting against them. The Pi-rait tribe is a good choice for PvP fights but a rather risky one for battle missions.
 * Nin-zzas have a positive bonus against Zom-bees and a negative bonus against Pi-raits, so their advantage against Zom-bees is balanced out by their disadvantage against Pi-raits. They have no benefit or damage against Locums. The Nin-zza tribe is a safe and balanced choice, providing equally good chances in PvP fights and battle missions.
 * Zom-bees have a negative bonus against Nin-zaas. They are at disadvantage when in PvP fights, however this is balanced out by their great advantage in battle missions, as they acquire +0.5 more defence bonus against Locums.

Which is the best tribe?

The defence bonus variations between tribes create differences in the way the characters of a Nin-zza, a Zom-bee and a Pi-rait are developed.

If players wish to update their XP levels fast, then the right choice is to join the Zom-bee tribe. Zom-bees have a clear disadvantage when in PvP fights; a fast level-up, however, will improve a Zom-bee's total attributes and balance out their disadvantage in PvP fights. That being said, due to the fact that a player's build plays a key role in tournaments (i.e., the ability to achieve victory in an arena as distant as possible, against an opponent that's as strong as possible), Zom-bees will always have a small disadvantage.

If players wish to triumph in PvP fights, then the wise choice is to join the Pi-raits. Being a Pi-rait equals to a slower level-up compared to Zom-bees and Nin-zzas due to their disadvantage when fighting against Locums; this drawback, however, can be balanced out by a better ranking in tournaments, which gives Pi-raits an advantage in PvP fights, combined with a faster technological evolution that a Pi-rait will have thanks to a faster glory gain.

Nin-zzas are certainly the most balanced players. The advantage that Nin-zzas have in PvP fights against Zom-bees is balanced out by their disadvantage in PvP fights against Pi-raits. Nin-zzas have neither a positive nor a negative coefficient against Locums. Their lack of weak spots makes them an ideal choice for those who don't wish to try extra hard in order to maximize their performance. Being a Nin-zza guarantees a steady progress in PeaceOff and a good number of chances to win a tournament and various events.


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