Missions and rewards

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Missions and rewards
Players can carry out different types of missions on the map of Tetractys, from the very beginning of their journey. Carrying out missions rewards players with XP points and gold. Occasionally, players can receive equipment, tools, codices, stones or even precious dies as a reward. If a mission is allocated in a region of the last realm that a player has reached, the chances of winning extra items are increased.

To carry out any kind of mission players must spend a certain amount of energy. A player’s energy is renewed continuously, with a starting rate of 12 units per hour (1 energy unit every 5 minutes). However, this energy renewal has a limit (100 units at the beginning of the journey). The speed with which a player’s energy is renewed and the energy capacity limit can be improved, mostly with the use of technologies.

Missions are divided into easy-peacy missions and battle missions.

Easy-peacy missions
Easy-peacy missions appear in specific regions across a realm, and include simple works that players can complete straight away. Easy-peacy missions are defined by the amount of energy that is needed for the mission to become completed and the recovery time that is needed after the mission is completed (time during which a player cannot enter another mission or fight). The rewards for joining an easy-peacy mission are defined by the same parameters: the longer the mission the bigger rewards a player will receive for completing it. The initial duration and energy amount that are needed for a mission (whether an easy-peacy or a battle mission) can be minimized with the use of special boosters. More details about boosters and their use can be found Boosters. Every easy-peacy mission provides details about the given reward, if players manage to complete it.

Battle missions
In battle missions, players have to fight against Locums. The type of Locums that players come across depends on the region that players act at any particular time. In the first two regions of a realm players might have to face only Anon Locums (or just choose an easy-peacy mission, so that they won't have to fight). In every 3 regions of a realm players will come across an Evergreen Locum, which they will have to overthrow in order to gain the right to proceed to the next region of the realm. The journey continues until players reach the 12th region of a realm, where they meet a Mother Locum outside the local arena. After this Locum is defeated (and should the player acquire the necessary technological evolution) players can continue their journey to the next realm.

Evergreen Locums have the ability to be reborn from an egg, which they lay on the battlefield after losing a battle. When players revisit a battlefield where they had previously defeated an Evergreen Locum, they come across a new Evergreen that is slightly stronger compared to the one they defeated. This egg-laying ability does not apply to Mother Locums; once they lose a battle, Mother Locums never face the same player in the freed arena.

Battle missions are also defined by the amount of energy that is needed for the mission to become completed and the recovery time that is required after the mission is completed (time during which players cannot enter another mission or battle). All battle missions provide details about the given reward, should players complete them successfully. When players come face to face with a Mother or an Evergreen Locum, they are already informed about their opponent’s power level (however, a full review of the opponent's skills is given after the battle has begun). In missions where players come across Anon Locums, the power level of the opponent is not revealed and players can only know the spectrum in which the opponent's power can be set. Based on this power spectrum, battle missions against Anon Locums are divided into three categories: The Hot Potato, the Albert’s Call and the Tin Pants missions.
 * Hot potato missions have a wide power spectrum, which may result to the opponent being much stronger than the player who chooses the mission. They commonly provide the best rewards and high chances for players to win extra loot.
 * Albert’s Call missions also involve a wide power spectrum, but not as wide as the one found in Hot Potato missions. Choosing an Albert’s Call eliminates the possibility of the player facing a much stronger opponent. These missions, however, do include a certain amount of risk. Rewards are generally good, same as the chances of winning extra loot.
 * Tin pants missions have a narrow, almost non-existent power spectrum that allows players to have an accurate knowledge of their opponent’s power, hence organise their attack more safely. Tin Pants, however, give the smallest rewards compared to Hot Potato and Albert's Call missions and low chances of winning extra loot.

The suitable strategy for each player is defined by many aspects, and mainly by a player’s ability to succeed in the chosen battle mission. Choosing Hot Potato missions and failing to win them does not form an effective strategy. The best choice for a player is to strive for a mission that will most probably be won. Players can always travel back to previously visited regions and realms and undertake any kinds of missions, whether easy-peacy or battle missions; however, as said above, the chances of winning extra loot are minimized if missions do not take place in a region of the last realm that a player has reached.


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