Daily pushback events

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Start and progress of an event
Every day, and occasionally twice a day (every 18 hours on average and not less often than 6 hours between events) Dim-bo-o sends hordes of Jesters to remind the Tetractians of global peace. A basic feature of Jesters is their big and cheery noses; the goal for players is to kick Jesters out of the realms and take their noses as loot. In order for players to take noses they must first choose a team of Jesters, force them to flee and then take as many noses as possible.

The power of Jesters is increased as players move from one realm to the next, and so players have to choose wisely which team of Jesters to attack in order to secure a victory against them. Choosing to fight a weak team of Jesters will most probably lead to victory; however, most Jesters will leave the battleground by fear, taking their noses with them and leaving small loot for the attacker. The most effective strategy for players is to carefully choose a realm where they can defeat Jesters but also win as many noses as possible.

Attacks against Jesters are followed by a recovery time on behalf of players, in order to rest before initiating the next attack. The recovery time varies based on the Jesters’ powers and is increased when players act in more distant realms. A player’s recovery time starts from 1 minute in the first realm and can reach up to 6 minutes in the last realm. Daily Pushback Events take place in realms where the arenas are freed and where at least 100 players have access. Players are notified for the number of Jester teams that have taken over a realm. An event is completed when all Jester teams are driven out of every realm. The loot taken from each realm counts individually for every player; the ranking between players is formed based on the number of noses they collect from each realm, and based on their ranking players receive the equivalent prizes and rewards.

Players also compete on the total amount of noses they manage to collect, regardless of which realm the noses were collected from, and the winner receives extra rewards. Meanwhile, a ranking board is created to demonstrate the positions of Guilds, based on the number of noses that their members collected.

Rewards
Players who participate in Daily Pushback Events are ranked based on the number of noses that they collect from each realm (noses can be collected from realms where players have defeated at least one team of Jesters). The reward includes a number of XP points and an amount of gold coins; meanwhile, the total reward may vary based on a player’s finishing position in a particular realm and their game level. If players participate in more than one realm, they are ranked (separately) in each one of these realms and receive their rewards collectively. Also, players who participate in the same event, regardless of their ranking, receive an equipment-item, with a level that's 10% higher than their individual level.

The first 10 players of each realm and the player who has collected the most noses across all realms receive the following extra rewards:
 * The 1st player of each realm receives a winner's gold cap, 50 dies, 3 codices and 3 random tools; they also win a stone and an equipment-item, both of which have a level that’s 25% higher than the player’s level.
 * The 2nd player of each realm wins 10 dies, 2 codices and 2 random tools; they also receive a stone and an equipment-item, both of which have a level that’s 25% higher than the player’s level.
 * The 3rd player of each realm wins 1 codex and 1 random tool; they also receive a stone and an equipment-item, both of which have a level that’s 25% higher than the player’s level.
 * Players ranked between the 4th and 10th position receive a stone and an equipment item, both of which have a level that’s 25% higher than the player’s level.
 * The player who collects the most noses across all realms receives a winner's gold cap, 150 dies, 5 codices, 5 random tools, 2 stones with levels 25% higher than the player's level and a rare equipment-item. If this player is also ranked between the 1st and 10th position in a realm, they receive their rewards collectively, i.e. as a winner of all realms plus a finisher between the 1st and 10th position in each one of the realms.

Players also receive XP points and gold coins based on their Guild’s ranking in a Daily Pushback Event and their individual game level. The first 3 Guilds and their members receive the following extra rewards:
 * The 1st Guild wins a gold cap and 200 dies. Each member receives 1 codex and 3 random tools.
 * The 2nd Guild wins a silver cap and 100 dies. Each member receives 2 random tools.
 * The 3rd Guild wins a bronze cap and 50 dies. Each member receives 1 random tool.

Eager beaver scroll
Players who have won a certain amount of caps also receive an Eager Beaver scroll, which proves their constant and successful presence in the game. These scrolls are given to:
 * Players that occupy the first positions of a realm 5 times
 * Players that occupy the first positions of a realm 10 times
 * Players that occupy the first positions of a realm 15 times
 * Players that occupy the first positions of a realm 20 times
 * Players that occupy the first positions of a realm 30 times
 * Players that occupy the first positions of a realm 50 times
 * Players that occupy the first positions of a realm 100 times

and
 * Players that occupy the first positions across all realms 3 times
 * Players that occupy the first positions across all realms 5 times
 * Players that occupy the first positions across all realms 10 times
 * Players that occupy the first positions across all realms 15imes
 * Players that occupy the first positions across all realms 20 times
 * Players that occupy the first positions across all realms 25 times
 * Players that occupy the first positions across all realms 30 times
 * Players that occupy the first positions across all realms 50 times

The same scrolls are given to Guilds who have won:
 * 5 caps in total
 * 10 caps in total
 * 15 caps in total
 * 20 caps in total
 * 30 caps in total
 * 50 caps in total
 * 100 caps in total
 * 150 caps in total

and
 * 3 gold caps
 * 5 gold caps
 * 10 gold caps
 * 15 gold caps
 * 20 gold caps
 * 25 gold caps
 * 30 gold caps
 * 50 gold caps
 * 80 gold caps


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