Technological evolution

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Developing your technological knowledge
Players can acquire knowledge for new technologies or improve those they’ve already learned. In order to achieve that, they must first reach the required amount of glory that corresponds to the technological level of each era. Once players manage to enter a technological era they become bearers of the given knowledge and even if their glory amounts are later decreased, they maintain their technological achievements.

Besides reaching a technological era, players must also possess the following elements in order to acquire knowledge of a new technology:
 * An amount of gold coins or dies: Players can choose which of the two they wish to spend in order to learn a new technology. The required amount of gold coins or dies is increased based on the technology's level of improvement.
 * An amount of tools that correspond to the technological level of each era: players who do not possess the full amount of the required tools can purchase them in exchange for 18 dies per missing tool. Although the price for each tool is not extreme, it’s more beneficial for players to obtain tools as loot from battles against Locums or purchase them at a lower price at The General Store.
 * An amount of codices: Codices are the only items that cannot be purchased at The General Store. Therefore, obtaining a codex must become part of a player’s strategy. Players must also be very careful of how they choose to use codices.

The required amounts of glory that players need in order to enter a technological era are as follows:

The 4 technological routes
The technologies of Tetractys are divided into 4 technological routes. The technologies of each route and their respective levels of improvement are put in a sequence, one after the other. In order to gain knowledge of a new technology, players must follow the sequence of the technological route where this technology belongs (meaning, they cannot bypass a previous technology of the same sequence). The 4 technological routes are:

Financial growth route
 * Gold boost: Percentage increase of a player’s profit, regarding gold coins received from missions and battles against Locums and other players. The gold boost does not affect rewards received from tournaments, events, daily logins and special occasions. The gold boost includes 20 levels of improvement, which can give players from 1% up to 90% more gold coins.
 * Selling items boost: Percentage increase of an item’s selling price at The General Store. The selling items boost includes 20 levels of improvement, which can increase the selling price of an item from 2% up to 40%.
 * Repair cost boost: Discount on a weapon’s repair cost. The repair cost boost includes 15 levels of improvement, which can give from 2% up to 50% discount on a weapon's repair cost.
 * Buying items boost: Percentage decrease of an item’s buying price at The General Store. The buying items boost includes 20 levels of improvement, which can give from 2% up to 31% better prices to items.
 * Disenchanting cost boost: Discount on the cost of a weapon’s disenchantment. The disenchanting cost boost includes 18 levels of improvement that can give from 2% up to 36% discount on the disenchanting cost of a weapon.

Core elements upgrade route
 * Energy cap boost : Improves the highest possible amount of energy. The energy cap boost includes 20 levels of improvement, which can give from 15 up to 110 extra units to a player’s maximum amount of energy.
 * Experience boost: Percentage increase of the XP that players receive from missions and battles against Locums. The experience boost does not affect rewards received from tournaments, events, daily logins and special occasions. It includes 16 levels of improvement, which can give from 3% up to 60% more XP compared to the basic XP given as a reward from battles.
 * Fury boost: Improves the amount of fury that players receive at the beginning of each day. The fury boost includes 16 levels of improvement, which can give from 1 up to 120 extra units of fury to players.
 * Energy refill time boost: Minimizes the time that players need in order to gain 1 unit of energy. The energy refill time boost includes 16 levels of improvement, which can deduct from 30 seconds up to 180 seconds from the energy refill time.
 * Glory boost: Percentage increase of the amount of glory that players gain from fighting against other players. The glory boost includes 16 levels of improvement, which can give from 2% up to 33% more glory to players.

Skills development route


 * Defence bonus boost: Improves a player’s basic defence bonus. The boost includes 11 levels of improvement, which can give from 0.05 up to 1 unit of extra defence bonus to players.
 * Attributes boost (numerical): Improves 1 of the 6 main attributes by charging them with an extra amount of units. There are 6 different technologies for each one of a player’s main attributes. The attributes boost (numerical) includes 11 levels of improvement, which can give from 100 up to 5,000 extra units to a player's main attributes. The amount of the improvement is added to player's native attributes and the result is multiplied by any percentage boost (player boosts, guild boost, technology boost)
 * Atributes boost (percentage): Percentage increase of 1 main attribute. There are 6 different technologies for each one of a player’s main attributes. The attributes boost (percentage) includes 11 levels of improvement, which can give from 5% up to 100% more units to a player’s main attributes.

Special skills route


 * Item discovery chance boost: Increases the chances of discovering loot during a mission or a battle against Locums or other players. The item discovery chance boost includes 19 levels of improvement, which can give from 2% up to 38% more chances of winning loot (compared to the default chances of a mission or battle).
 * Item level chance boost: Improves the level of an item given as loot from missions or battles against Locums or other players. The item level chance boost includes 18 levels of improvement, which can give from 1 up to 150 units of improvement to an item’s level.
 * First hit chance boost: Percentage increase of the chances to deliver the first hit in battles against Locums or other players. The first hit chance boost includes 15 levels of improvement, which can increase the chances of delivering the first hit from 5% up to 100%.
 * Death avoid chance boost: Provides the chance to avoid losing a fight due to zero HP. This can happen only once during each fight, allowing players to remain on the battlefield with 1 unit of HP. The death avoid chance boost includes 15 levels of improvement, which can give players from 5% up to 100% more chances to avoid losing a fight due to zero HP.
 * Flee resist chance boost: Provides the chance to avoid losing a fight due to zero moral. This boost can be used only once during each fight, allowing players to remain on the battlefield with 1 unit of moral. The flee resist chance boost includes 15 levels of improvement, which can give players from 5% up to 100% more chances to avoid losing a fight due to zero moral.
 * Vault space boost: Increases a player’s vault slots. The vault space boost includes 16 levels of improvement, which can give players from 1 up to 24 extra vault slots.
 * Belt sockets enhancement: Increases a player’s belt slots (so that players can use more stones). The belt sockets enhancement includes 6 levels of improvement, which can give players from 1 up to 6 extra belt slots.
 * Max number of artefacts: The maximum number of artefacts that a player can have. The max number of artefacts includes 7 levels of improvement, each of which allows players to possess 4 specific artefacts.

The 4 detours
Players have the ability to use a detour at a specific point of each technological route. Taking a detour will allow players to be transferred to another technological route, provided that they possess the equivalent knowledge of all the technologies that precede this detour. When transferred to a new technological route, players have the right to be trained in a new technology; possessing knowledge of the technologies that precede this new technological route is not necessary, allowing players to save on codices, tools, gold coins and dies. The increased cost of the technologies that exist right before and right after the 2 detours is balanced out by the free technologies that players can learn.

The 4 detours are:
 * Disenchant level 17 ---> Glory gain boost level 11
 * Stamina (Numerical) level 6 ---> Gold gain boost level 8
 * Fury gain boost level 6 ---> Maximum numbers of artifacts level 2
 * Belt sockets enchancement level 6 ---> Defense bonus boost level 8


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